Affichage des articles dont le libellé est Artist. Afficher tous les articles
Affichage des articles dont le libellé est Artist. Afficher tous les articles

vendredi 4 décembre 2009

TERMINATOR SALVATION: Raffael Dickreuter's showreel !!!

The DVD and Blu Ray release of TERMINATOR SALVATIONis the occasion to see the Raffael Dickreuter's showreel, he was previz animator on the show at Pixel Liberation Front.

On the pictures that follow you will see the difference between the previz and the final footage.

On the 2nd picture, you can even see the real bikers that served as reference to ILM's animators for the motos-terminators !!!

The showreel is available, here !!!

For info, the Raffael's next project is THE GREEN LANTERN directed by Martin Campbell !!!

mercredi 11 novembre 2009

2012: interview of Goran Pavles

The new end of the world movie of Roland Emmerich, 2012, is just released today.
It's a whole vfx festival which has more than 10 vfx houses implicated and that was necessary to deliver more than 1300 shots !!

Among the studios, there is Double Negative who did the Vatican and the Yellowstone sequences and there is also Uncharted Territory (founded by Volker Engel, a long time collaborator of Roland Emmerich) who did the destruction of Los Angeles and the fly over Las Vegas (almost 400 shots). Scanline VFX did the huge wave submerging the Himalaya.

Here is an interview of Goran Pavles who has worked on the show as TD artist at Uncharted Territory:

- Can you introduce yourself ??
So my name is Goran Pavles. I'm 25 years old, born in Croatia and living in Basel for 18 years or so. Started CG five years ago as a hobbyist. Working as accountant at that time.

- What was your job position on 2012 ??
I was one of the many VFX Artist at Uncharted Territory. You can call it TD Artist. We all did get pretty tricky tasks and enough time to get them look how the supervisors want. So everybody was developing his own little tools and setups.

- On which sequence have you worked on ??
Uncharted Territory did the L.A.-Limousine sequence. From the point where the earthquake starts, up to the point where they arrive at the Santa Monica airport.
Second Sequence was the Vegas one. There I had just a little part to do.

- 2012 is a big massive destruction movie, what was the biggest challenge on it ??
I think the biggest challenge was to fill so much different things into those full CG images, that they do look believable. For us Artists it was kinda "easy", we got a task and had to solve it. I think to manage all those shots, to keep continuity, and match all the elements of each frame to work together is the hardest thing. There are unbelievably many elements in each shot. There were 3 people dedicated just to keep overview of who is doing what, what has he to do next and keep everything updated.

For me personally the challenge was to find a more or less procedural way of working, so I could adapt the simulations to the supervisors wishes. I had this huge ground element that was breaking, and it was not possible to simulate it in one go. At least not in reasonable time. Splitting it up into many smaller simulations, but still keep it work together was kind of a tricky thing.

- Did you have encounter some difficulies and how did you achieved them ??
Hell Yea, Every day!
There are always unexpected things that slowdown your work flow and ask for crazy workarounds. I was lucky that I knew a little scripting. So I could write something that helped me out. We were also a lot of artists coming from different softwares with different experiences. So there was always somebody to ask and who knew how to solve a problem or just had an idea how to workaround it.

- Which softwares did you used ??
We used 3ds Max 2008, Thinking Particles, FumeFx, Final Render and Nuke.

- How long did you work on this show ??
I've been 6 months over there

- What was your best memory ??
I think the whole thing is a great memory. The working climate was really nice. Uncharted is a great company that does not try to save each cent and creates a very nice working atmosphere. Also to see this other world on the other side of this big blue is very interesting. It's one thing to go there for a week and see the interesting tourist parts. But a whole other thing to stay there for a longer time and live there the way Americans do and see the good and bad parts of their system.

- What's your next project ??
No further plans at the moment.

- Thanks a lot for your time !

You can see a long movie clip of the destruction of Los Angeles in HD, here !!!

jeudi 29 octobre 2009

AVATAR: brand new trailer and featurette !!!

One week after his theater release the brand new trailer of James Cameron's AVATAR is coming on the web !!!

That's more than 3 minutes of pure magic that we can see !!!
The trailer is available in HD, here, and here are some pictures of it:

In addition to that, ComingSoon is purposing a 4 minutes featurette !!!

I recall that Jean-Denis Haas is working on this show as animator at ILM !!!

mercredi 28 octobre 2009

TOY STORY 3: shots of Simon Christen

To follow my past news trailer, here is some precisions: we can see some shots animated by Simon Christen !!!

These are the first 3 shots of the trailer (The door which opens, Andy playing and the mother who speaks to the camera).

As well as 2 shorts later (Rex running towards the door and when he says: " I' m gonna get played with ").

lundi 12 octobre 2009

TOY STORY 3: the trailer !!!

After UP, Simon Christen is now working on the highly anticipated TOY STORY 3 !!!

The trailer has just come on the Web in HD !!!

samedi 19 septembre 2009

FABRICE VIENNE from Fribourg to Montreal

Here's the presentation of Fabrice Vienne, who choosed to leave Switzerland (and Fribourg) to go to one of the best postproduction places: Montreal !! After a full year of intensive studies at NAD Centre (National Center of Animation and Design), Fabrice is hired by Buzz Image in 2006.

He start as modeler and then work on spiders sequences as animator on THE COVENANT directed by Renny Harlin. He work as animator / generalist on THE FLOOD.

In 2008, Buzz separated from his film division (now know as Oblique). Fabrice choose to work for the commercial division and work on a big full CG project, BOLO LA PELLICULA, for a market store company in Mexico. On this project, he did the layouts and help for the rigging, animation, texturing and modeling. Since then, he is generalist in a team of 12 artists.

Below, they are some BOLO screenshots and behind the scenes pictures (Fabrice is on the last two).

He is working on the next episode of BOLO.

The making-of for this episode is available here.

Go see the Fabrice Vienne's website for more informations about his work.

dimanche 13 septembre 2009

TRANSFORMERS 2: exclusive interview of Jean-Denis Haas

Here is a brand new exclusive interview for TRANSFORMERS: REVENGE OF THE FALLEN which complete the other one did by Natasha Devaud by giving an eye on the animation and CG aspects of the show

Jean-Denis Haas work since 5 years at ILM, his resume contains big shows like STAR WARS: EPISODE III - REVENGE OF THE SITH, PIRATES OF THE CARIBBEAN: DEAD MAN'S CHEST, TRANFORMERS or STAR TREK.
As you have seen it in a past news, Jean-Denis is working on the next movie of James Cameron, AVATAR !!!

He gives us a some of his times to talk about his work on the show

Hello Jean-Denis, can you tell us what was your position on the show ??

I was one of the lead animators on the show.


In what consist your job ??

Transformers 2 was my first show as a lead, so my job requirements changed a bit. Usually you are assigned shots and you animate the characters within that shot according to the direction of the client. As a lead animator I was overseeing certain sequences and made sure that the animators working on shots within those sequences had all the information and help they needed.


On which scenes have you worked ??
Most of my work was focused on the underwater sequence where I helped with previz and animation of shots. I also animate a few shots with Ravage, Optimus Prime & Megatron in the forrest fight, Jetfire, etc.


How is the preparation for a typical shot ??
You check in with a lead or supervisor who will give you the specific direction for your shot. That way you know what's going on and what the action or acting beats are for your character(s). Then you start planning out your shot by either acting it out, shooting video reference or using other tools. Whatever helps you out to get a good idea of what you want to do. Once you're clear about that, you start blocking out the shot.

For the animation, have you used iMocap or keyframe animation ??

I have used both. Some actions can't be mocapped (or would be very difficult and time consuming to do so) and you end up doing it by hand, others will benefit from motion capture takes because you get a lot of subtleties in your animation, which help it make the movement more real.

What was the references for the animation ??
Animators would either act out their scenes or we would study footage found online or through other media. The footage used ranged from fighting bits to acting moments.

Is Michael Bay very specific what he want with the animation or he let the animation supervisor doing that ?
I would say both. He is really good about collaborating with the artists. So either you would get very specific notes from him or he would ask us to come up with something interesting that fits the tone and style of the movie. He has a very good eye for cool shots so either way his comments are very helpful.

What was the most difficult characters to animate ??

That all depends on the definition of difficult. A character can be difficult to animate because of its size, the way it's constructed or any other physical feature, and how it fits and relates with the environment and/or live action plate. Some characters also had more complex acting moments like Jetfire or Optimus Prime. So I would say all the characters might have difficult aspects to them from time to time.

Have you encounter any problems ??

I haven't had any major problems, but that's because the tools and the production team here at ILM are really good at providing you with as many solutions as possible to any potential problems. You never end a day with a feeling of "I can't fix this problem." Obviously you will always encounter complications on a show, but those are usually technical in nature because we push ourselves to do better work than on previous shows.

How many times did you have for this show ??

I worked on Transformers 2 for a couple of months.

What is your next projects ??
Currently I'm working on James Cameron's "Avatar".

Thanks a lot for your time !!

jeudi 10 septembre 2009

THE WOLFMAN: the trailer

Following the interview of Pascal Chappuis last week, here is the trailer of THE WOLFMAN.

Pascal is sequence supervisor on this show which will be released in 2010.

The visual effects houses are Double Negative, MPC and of course Rhythm & Hues.

mercredi 2 septembre 2009

LAND OF THE LOST: interview of Pascal Chappuis

Pascal Chappuis who is working at Rhythm & Hues give us an exclusive interview of his work on LAND OF THE LOST directed by Brad Silberling.
Before that he has worked on THE GOLDEN COMPASS and THE INCREDIBLE HULK.

I'm sorry the interview is in french only

Salut Pascal. Quel était ton poste sur LOTL ??
J'étais Sequence Supervisor. Ce qui veux dire que je suis en charge d'une dizaine de 'TD lighting' et d'une dizaine de 'TD Compositing' sur une séquence entière du film. En général de 100 a 120 shots.

Sur quelles séquences as-tu travaillé ??
J'ai hérité de la séquence dans le temple quand Marshall et son pote viennent secourir Holly suspendue dans une cage au-dessus d'un brasier. La séquence se termine avec Marshall se faisant avaler par le Dinosaure.

As-tu rencontré des difficultés ??
Ce show a été particulier par le nombre intensif de matte painting ou remplacement d'arrière-plan. Cela devient catastrophique à la vitesse à laquelle ils tournent ces films et le nombre de fois où il faut remplacer ce qu'il y a derrière les 'liannes' du décor ou de la fumée sur le set. Il faut donc créer ou étendre les arrières-plans en 2d pure ou en 3d projections, découper les zones où ils doivent se trouver et retrouver de la fumée proche de celle du jour du tournage à intégrer par dessus pour que tout fonctionne.
Ma séquence aura été intensive dans ce genre d'effets invisible a la fin.

Combien de personnes composait ton équipe ??
Mon équipe était en Inde cette fois. Je revenais d'une année passée avec notre équipe à Bombay. J'ai commencé ce show depuis là-bas et je l'ai fini depuis Los Angeles mais avec mes gars sur Bombay. Une ou deux personnes sur place à Los Angeles pour compléter l'équipe pour certaines urgences et tout roule.
Une expérience particulière que celle de 'diriger' une équipe à distance par vidéo conférence. Très enrichissant et certaine fois assez difficile.

Avez-vous eu un temps de postproduction confortable ou le délai était un peu court (ce qui tant à se généraliser malheureusement) ??
Très très court. Peut-être par notre faute, pour ne pas avoir réaliser l'ampleur du travail avec le nombre d'effets invisible qui venait se rajouter aux effets plus standard de bestioles 3D gesticulant dans tous les sens. Mais bien des rires au dérisoire de certaines scènes qu'on nous demandait de faire.

Il semble que le public n'ait pas adhéré néanmoins. Une bombe au box office américain malheureusement. Le film 'Hangover' l'aura tué. Certainement un mauvais marketing pour un film difficilement cernable. Les Studios n'ont pas touché le public cible avec leur campagne ou plutôt n'ont pas su pour quel public ce film se destinait. Un flop financier en a résulté. C'est les règles du jeu du cinema a Hollywood. Quasiment du Poker.

Quel est votre pipeline logiciel ??
Propriétaire en majeure partie avec un gros complément par Houdini.

Quel est ton prochain projet ??
Je suis sur 'The Wolf Man' avec Anthony Hopkins et Benecio Del Toro tout deux en loup-garous. Sortie prévue en Février 2010 aux US. Nous aidons simplement sur une centaine de shots. Le show est en grosse partie fait par des compagnies londoniennes.

Un énorme merci à toi pour ta disponibilité !

lundi 31 août 2009

Neil Maccormack - An english in Geneva

This time I'll present to you an american working as freelance in the visual effects in Switzerland, in Geneva to be precise.


His name is
Neil Maccormack, gifted concept designer and 3D modeler. He's working with LightWave. We can see many of his works in the prestigious collection Exposé !!!

Here are some of his works:

Go see his studio's website, Bearfoot Films, for more pictures and informations.

dimanche 23 août 2009

AVATAR: A swiss on Pandora !!!

The movie of the year, James Cameron's AVATAR, is at last visible with a teaser trailer and with a special screening of 15 minutes (Avatar Day). The images are really awesome !!!

Many VFX houses (Weta Digital, ILM and Framestore among others) are working on this show which will be released in mid-December.

A swiss, Jean-Denis Haas, is working as 3D animator at ILM on the show.
Before that he has worked on movies such as STAR WARS: EPISODE III, PIRATES OF THE CARIBBEAN: DEAD MAN'S CHEST, TRANSFORMERS ou encore STAR TREK !!!

Here are some screenshots from the teaser (available on Apple):

More informations soon but before that don't miss the website of Jean-Denis Haas, HERE !!!